Well, as impressive, ambitious, and hyped up we hope the game will
eventually become, I feel it is only right to include some mention of the book series which it is based off of. True, my royalties from sales actually helped
pay for some of the initial production costs, and I would like to see more
money like that, but even so, if you have some understanding of the books then
I can imagine it would make playing the game a more rewarding experience. It would also make solving the puzzles a bit
easier too, in all likelihood. And so,
without further ado, I, Joseph J. Reinemann, present you with an extended history
of:
THE
ORIGINAL BOOKS:
Described as "works of genius", "an astounding
mixing of multiple genres" and "bigger than your local deity" by
absolutely no one who exists outside of my head, the books are really the
center of Shadows of Time. This is probably because, for all intents and
purposes, they're all that Shadows of
Time has got. The first Shadows of Time book was written in 1998
and, two weeks after its completion, a sequel was released. The titles of the books varied depending on
which manuscript you looked at, which edition you had, and what day of the week
it was, but eventually settled down to be Shadows
of Time and Shadows of Time II: All
Our Futures. There would be pictures
if not for the longing I have to deny their existence to whoever starts quoting
them to me. Soon after there was Shadows of Time III: Fall of a Titan,
Shadows of Time III: The Last Titan, and Shadows of Time III: Death of a Titan, which were all in fact the
same book, given different names in their printings because of a minor error in
which I never bothered to actually put the title on the top of the
manuscript. The book was written mainly
to capitalize on the fact that James Cameron had just released a rather popular
movie about a passenger ship sinking, and I felt that I might be able to capitalize
on its success while making fun of it at the same time. Oddly enough, it worked, and Shadows of Time III: Death of a Titan
was published in serial format for the school's paper I ran, a fairly easy task
since no one else in the sixth grade seemed to have much interest in writing
for it, and one chapter of the book was usually enough to fill up the empty
space where submitted articles were supposed to go. The success of the serial proved that the
series had the ability of attracting interest in 7th graders. Once it was finished, I ran Shadows of Time, then Shadows of Time II, and then Shadows of Time IV: A Time
For All Things, which proved difficult since I was still writing it
at the time. This book was supposed to
be the crowning moment of the series, explaining all sorts of loose ends and
mysteries that I had subtly introduced in the series, as well as taking the
readers to a place that I am not currently allowed to reveal any sort of
details about. When Shadows of Time IV was almost completed, I put aside writing for a
while just in time for the beginning of June, 1999.
You can say what you will about my earlier works, but you can't deny that I was
certainly capable of churning the short volumes out at a much faster rate than
I am today.
My writing was fairly infrequent after that, in fact it took me a
few months to write down the final pages of Shadows
of Time IV, and slowly I began to realize that I was slowly forgetting how
to write the series. Though I was
understandably concerned at the time, I would later look back at the loss of
what I had learned writing the first four books a
amazingly fortunate occurrence. Sometime
before graduating from the 7th grade I started work on the first
chapter of what I planned to be Shadows
of Time V. Well, maybe to be fair I
should say I started work on a first paragraph to the book. I put it aside, and then lost it
altogether. No doubt it is still
somewhere in the memory of whatever computer I happened to be using at the
time. But, for whatever reason, the fact
that I had even begun writing another Shadows
of Time book meant that the time had come for a resurrection of the
series. True, there was the snag that I
had killed two characters, blown up the Wells,
and reduced the Amulets of Time to thick clouds of purple smoke, but I was confident
I could work out a solution. The book
was the first thing of an appreciable length that I produced, and work on it
proceeded into the first two months of my freshman year, when I juggled working
on the new book and the publication of the previous four. Titled The
Return, the plot had so many twists and swerves that you would have thought
there was a driver with a BAC of .5 at the wheel, but it was still a radical
departure from the first four books, establishing a new set of rules, a new
atmosphere, and new character relationships to keep the series fresh.
I still can't figure out how, after that, I suddenly got
nostalgic.
Shadows
of Time VI: Time Phantom picked up later, and at the time I was feeling
a bit bitter towards the military for some reason. The book was written in the old style of Shadows of Time, meaning it was short,
vague, and not exceedingly good. I can
remember very little about it other than a lot of overt flirtation between John
and Laura and the introduction of HIRC-1, and I have very few sorrows about the
fact that with the sale of the one printed copy and the subsequent loss of its
manuscript it has effectively ceased to exist.
Shadows of Time VII, VIII, and
IX were intended to form something of
a trilogy. Entitled (respectively) Atlantis Minor, The Derelict, and Dimensional
Diplomacy, the sub-series had its ups and downs. Atlantis
Minor was built around a concept that I always liked, and is therefore
probably going to get a quite long and radical rewrite in a few years. The Derelict
had its moments, but was in the end a bit too short, confusing, and pointless
for my tastes. No copy of this book was
ever printed, and the bulk of the manuscript has, like Time Phantom, been lost. Dimensional Diplomacy stood as the most
confusing of any of the books, oftentimes having characters in two places at
once. The length of the volume could be
blamed for much of it, since I was forgetting what I had written earlier, and
it took me quite a long time before I actually read through it to find, to my
horror, the mistakes I had made, which were now present in every copy that had
been sold.
Shadows
of Time X: The Blue Pearl fortunately made up for it. I'm not sure if writing the 9th
book had made me more fit to write long stuff, but it proved in the end to be
one of the books that would end up setting the tone for the books that came not
only after it, but before it too. The
book's plot was more straightforward, the technical aspects were believable, and
most importantly the writing was actually ordered. From there I went to write the short but very
solid book Time Raider, and the
subsequent depression that I got after writing it was alleviated by the start
of Shadows of Time XII It's all Greek to
Me, the first Shadows of Time
book that was expressly intended as a comedy, which has unfortunately never
been finished.
THE NEW BOOKS:
This category for the books includes
the rewrites as well as the books The
Blue
Faced with the problem of a book
that did not match the established storyline, I did the only thing possible,
and began to rewrite the entire series.
So far, it has been a most satisfying experience. To give you a brief example of what the
rewrite has done, allow me to present you with several side by side comparisons
of passages from the revised Shadows of
Time and the passages they were based on:
NEW BOOK:
Before John could even get his bearings he was
pushed to the floor, followed closely by the person who had pushed him. John was slightly surprised by this, and he
almost tried to make a run for it before he realized exactly why he was on the
floor.
OLD BOOK:
"Ouch."
NEW BOOK:
Before ISAC could finish, the man pressed the button on the tube. John saw the familiar red glow of laser light
reflecting off the dust as the beam shot through the sequence of mirrors and
lenses, finally hitting a prism that split it into four separate beams, each of
which hit a separate amulet. Later, John
and ISAC would compare memories and come to the conclusion that they had
definitely not been hallucinating, but at the time they had both been more than
willing to seek professional help.
OLD BOOK:
The
NEW BOOK:
"Blue."
OLD BOOK:
"Red."
And so on.
Rewrites have since been completed
for Shadows of Time II: Probable Outcome,
which by all accounts outdid the first rewrite, and are almost completed for Shadows of Time III: Titan's Fall, by
far the most effort anyone has ever went through just to tell one joke as far
as I'm concerned. Similar rewrites are
planned for every other book in the series up to a point about half way through
book 10.
GAMES:
Though this game represents the
first attempt to produce a large scale game based directly on the books, it is
not the first adventure game to feature elements of Shadows of Time. In fact,
there are at the moment three S.o.T. adventure games:
Shadows
of RON
A crossover between the worlds of Shadows of Time and Reality
on the Norm, and the first Shadows game
ever made. Originally it was intended as
practice for me to learn the AGS engine, but in time it began to grow, and
after a week of work I submitted it for Beta Testing by one Dave Gilbert, who
runs the RON site. It's one of the few Shadows of Time related things I've done
that works to emphasize the absurdity of the series, and I rather like the
effect. As far as John is concerned, the
date for him is sometime after the period set in Shadows of Time V, possibly between books seven and eight. Though it's not a very important detail,
there may be one or two references to things that haven't technically happened
yet, meaning that it, in its own way, is reshaping continuity. There will almost certainly be references to
it in the completed version of the latest game, so go download it at http://ron.the-underdogs.org, and
while you're at it try some of the other games there. What most of them lack in technical aspects
they more than make up for in wit.
Shadows
of RON 2: Deus Ex Machina
Started before it looked like there would be any other form of Shadows of Time game; this is the sequel
to Shadows of RON, which was requested when someone on the forums said they
would take a cheese grater to my character's head if I failed to produce
more. A far longer, more complicated
game than its precursor, Deus Ex Machina will most likely be completed sometime
in the summer. It also uses a plot
structure somewhat similar to what we're planning for the big game, with
multiple player characters (John and Tim) that swap depending on your
accomplishments in the game.
SHADOWS
OF TIME: THE ADVENTURE GAME
Actually, that's this one. The most ambitious and well funded of them
all. Also, for the moment, the most
incomplete, as you can see by the partially finished Wells bridge set above, complete with
temporary chairs. It’s not very pretty,
is it? This
is much nicer.
COVERS:
Please
remember not to judge a book by its cover.
Unless you
like the cover, of course.
ORDERING
INFO:
If anyone
has actually gotten down this far and actually is still interested in reading more of what I write, there are two
places you can go to get Shadows of Time.
The first and most obvious is the online store for the books: www.lulu.com/timestream/. The second is the shameless merchandizing
outlet filled with some really great and some completely useless stuff: www.cafepress.com/timestream. Easy to remember, eh?
To see what
we at Time’s Shadow Productions actually look like (and, even scarier, what we
do in our free time) go to www.obeytrevor.com.